cocos2d 中的重复背景有黑边!
本文介绍了cocos2d 中的重复背景有黑边!的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我正在尝试为我的 iPhone 应用设置平铺/重复背景.
I am attempting to setup a tiled/repeating background for my iPhone app.
代码有效",因为背景正在重复,但我似乎在每次重复周围都有一个黑色边框,我不知道为什么,图像正好是 200x200.这是它与代码的外观截图:
The code "works" in that the background is repeating like it should be but I seem to have a black border around each repetition and I dont know why, the image is exactly 200x200. Here is a screenshot of how it looks along with the code:
if ((self=[super init])) {
CCSprite * bg = [CCSprite spriteWithFile:@"pattern11.jpg" rect:CGRectMake(0, 0, 1000, 520)];
[bg setPosition:ccp(0, 0)];
ccTexParams params = {GL_LINEAR,GL_LINEAR,GL_REPEAT,GL_REPEAT};
[bg.texture setTexParameters:¶ms];
[self addChild:bg z:0];
}
推荐答案
纹理应该始终是两个的幂...例如 16,32,64,128,256,512,1024.
Textures should always be in power of two... like 16,32,64,128,256,512,1024.
尝试将图像大小调整为 256x256 或 128x128.
Try resizing the image to 256x256 or 128x128.
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